Wednesday 28 April 2010

4TK Gaming Tournament - Upcoming

Inter – Club Challenge 2010

Clash of the Clubs!

‘Marius knelt before the statue of the God-Emperor, his head bowed, his eyes closed, and his mouth working a silent prayer. He stood and reached out to touch the statue, his fingers so close he could feel the warmth emitting from the surface. He couldn’t bring himself to touch it. He had never touched it. Now it was a ritual; a time honoured and well used and completely believed ritual. Marius left the shrine room, feeling the glow upon his back as he strode towards the armoury. In there he would encase his body with the blessed power armour to add to the aegis he had just encased his faith with. Marius is a champion; a shining beacon of valour, bravery and honour for his fellow brothers and today was a special day; for today he would face other champions. In a time honoured competition, Marius would represent his chapter against the best from other chapters. In the armoury stood his armour, an ancient suit from ages past, freshly coated with the blood red of his chapter. Now Marius did reach out and touch it, felt the smooth surface, the flawless design, the responsibility and burden of representing his entire chapter. Marius didn’t flinch, doubt did not enter his mind, he would fight and he would win; for the honour of the chapter stood at stake’

Welcome to 4TK’s first of, hopefully many, inter-club challenges.

Over a day of hard fought games of 40k, 4 clubs from the local area will pit 4 players each against each other to determine which club will be announced as Champions!

Things I will need;
• A fully painted, based and legal 1200 point 40k army.
• Army to be chosen from a current published codex and army to be chosen within one force organisation chart.
• 5th edition rulebook and codex/s
• All models to be WYSIWYG.
• No forge world rules allowed; however forge world models can be used to represent models from the codex.
• Two copies of your army list; one for your games and one to hand in for checking.
• A club to represent and three other friends to take part.

Set – Up;
• There will be four groups of four gamers, one gamer from each club in each group.
• You will play one game against the other gamers in your group, for a total of 3 games.
• Missions will be pre-set, with a recording system in place for win/loss and draws, with a ‘goal’ difference also in place for any tie breaks.
• At the end of the day we will total up the points to work out individual rankings and, more importantly which club is at the top of the pile!

Missions;
• Everyone will play the same missions in the same order;
1. Seize Ground, Pitched Battle (place 4 objectives before rolling to determine set-up)
2. Annihilation, Dawn of War.
3. Capture and Control, Spearhead.

Scoring Points;
• Determine victory conditions as per scenario.
• You score 3 points for a win,
• 1 point for a draw and
• 0 points for a loss.
• In addition you score tournament points depended on the mission. These tournament points are used as a tie-breaker in the case of any tied points at the end of the tournament and also for the ‘Effective General’ award.
• Seize Ground; 3 points for each objective in your control at the end of the game.
• Annihilation; 1 point for each kill point scored.
• Capture and Control; 4 points for your objective being in your control at the end of the game and 8 points for capturing your opponents.
• HQ; 2 points for each HQ character/monster killed.
• Wipe-out; 3 points for completely destroying your opponent.
• Note; if you completely wipe out your opponent, you obviously win the game as usual. However to claim some of the above you will need enough troop choices left to actually be able to control them!
• Note 2; at the club we use the following house rule; one unit can control or contest one objective at a time. No long line of orks holding multiple objectives I’m afraid.

Tables;
• All games are to be played on 4’ by 4’ tables.
• Every one should play on three different tables over the course of the day.
• The tables will be pre-set with a scenery set-up.
• Scenery can-not be moved.
• Each table will be occupied with a sketch map and rules for each scenery piece on the table. A small selection of possible scenery rules are presented below;

Trees; difficult terrain, area effect (no line of sight completely through, line of sight in and out), 4+ cover saves.
Ruined Buildings; difficult terrain, based (cover saves apply whilst standing on mounted base), tracked/wheeled vehicles count areas that are taller than them as impassable, 4+ cover saves.
Crystals; completely impassable.
Craters; difficult terrain, 4+ cover saves for infantry only.

Order of games;
• Round One 1 v 4 and 2 v 3.
• Round Two 1 v 3 and 2 v 4.
• Round Three 1 v 2 and 3 v 4.

Time Scale;
10:00 – 10:30; briefing
10:30 – 12:30; round one, mission one
12:30 – 12:45; game break
12:45 – 14:45; round two, mission two
14:45 – 15:45; lunch
15:45 – 17:45; round three, mission three
18:00; announcements and results


Awards and Results;
At the end of the tournament we will add up all the individual points to find out the club with the biggest total and to determine which club has won the first inter-club challenge! Along with the overall club victory there are a series of individual awards to be handed out;

• Effective General; awarded to the player with the highest tournament points scored.
• Lick of Paint; awarded to player with the best painted army (to be judged by Andy)
• Vicious Killer; awarded to the player who wipes out the most opponents.
• Baby Faced Expert; awarded to the best performing youth (u18) 

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